DX11 MIRROR SPRITE
Mirrors the drawing of the specified sprite horizontally so that its pixels are drawn from
right to left from the source image (section) instead of left to right.
Note that calling this function twice will reset the horizontal ordering back to the default one.
Calling this function is equivalent of calling DX11 SET SPRITE UV with inverted left and right U coordinates.
DX11 MIRROR SPRITE sprite
sprite
Dword
The sprite to mirror the drawing of horizontally.
This function does not return a value.
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